Players also have access to a skill tree, and can follow a 'branch' to better suit their playstyle. Each piece of gear can be enhanced with engravings. Gear can be selected, and is classified by rarity. By extension, there is no "right" way to play the game in regards to character choice. Choices are said to "add up." Relationships with NPCs don't always change, and there is no binary divide in regards to interaction-lying to an NPC isn't necessarily a "bad" choice, and vice versa. Interactions with NPCs can have consequences, either short or long term, in regards to the story. Romance options remain the same regardless of the character chosen. Both Alexios and Kassandra follow the same story. Reportedly, the game is a "full RPG," and will push the franchise into this genre. The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies. The game is said to deal with the themes of "freedom versus order." Gameplay The modern day segments will again follow Layla Hassan, who was first introduced in Assassin's Creed Origins, and her story will touch on the Isu. The protagonist is a mercenary named either Alexios or Kassandra (selectable) who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The game's genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |